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Unreal Tournament: Astromine 0317

Game Engine

  • Unreal Engine 4.15  Unreal Tournament Editor

Development Time

  • 243 hours

Genre

  • First person shooter

    

Design Goals

  • Create a visually pleasing multiplayer arena for Unreal Tournament

  • A space station inspired by numerous pop culture astroid stations, such as Star Wars: Knights of the old republic 2 intro level

  • Have multiple zones of play, i.e. low gravity zones and normal gravity zones

  • Incorperate a multiplayer script in the way of an enviromental hazard that is player triggered, to learn more about that process and how it turned out click HERE

  • Fun to play

  • Complete design from inception to completion in less than 250 work hours

Production Screenshots

This collection of images are from the final product, complete with lighting, sounds, and particle effects

Process Screenshots

This collection of images were taken durning development of the level. During this phase I had a series of playtests with 4 to 8 people to test balance, flow, and conveyance. According to my observations, and playtester feedback I adjusted areas that had poor flow, or little overall value in the map. One such adjustments was a large side room that was reduced to a hallway due to lack of enjoyable play in that area, it was used mainly to translate to other areas. 

Maps

Post Mortem

  • I created an fun space with interesting mechanics that the players enjoyed

  • Learned that elements of the design can change from the initial specs and retain the same spirit of the effect, in this case the environmental hazard changed from a meteor strike to an air lock based on player feedback

  • I learned that having a solid idea early makes implementing easy, but can make additions or adjustments trickier, in this case the map initially did not have a safe drop zone under the low gravity area. Implementing that area required a redesign of the death volumes and sight lines in that area.

  • Aesthetics/ visual implementation takes longer than white box

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